Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Garrett Watson went above and beyond the call of duty. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Uncover a major conspiracy against Garrett Watson's employers. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Given specialist training in vehicles. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 6 with the new title Commissioner. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
8 |
43 |
Became a Drifter (Wanderer). |
9 |
47 |
Continued as Drifter (Wanderer). |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
52 |
Betrayed by a friend. One of Garrett Watson's Contacts or Allies betrays Garrett Watson, ending Garrett Watson's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Retired. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |