Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Voluntarily left Thief |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
George Fleming's work ends up coming home with George Fleming, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Encounter a Psionic institute. |
3 |
26 |
Tested for psionic powers |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Became a Psion (Adept). |
4 |
31 |
Advanced training in a specialist field. |
5 |
33 |
Continued as Psion (Adept). |
5 |
34 |
Achieve a new level of discipline in George Fleming's powers/ |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
6 |
37 |
Continued as Psion (Adept). |
6 |
38 |
An anti-psi cult or gang attempts to expose or attack George Fleming. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
41 |
Promoted to Psion (Adept) rank 2. |
7 |
41 |
Continued as Psion (Adept). |
7 |
44 |
Spent time mastering mind and body. |
7 |
45 |
Promoted to Psion (Adept) rank 3 with the new title Acolyte. |
8 |
45 |
Continued as Psion (Adept). |
8 |
48 |
Moved to a new world. |
8 |
49 |
Promoted to Psion (Adept) rank 4. |
9 |
49 |
Continued as Psion (Adept). |
9 |
53 |
Psionic strength increases. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Switched to Drifter (Scavenger). |
10 |
57 |
George Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
58 |
George Fleming refuse to secretly provide religious rites for a dying leader or noble, because they do not share George Fleming's faith. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Continued as Believer (Mainstream Believer). |
12 |
65 |
George Fleming is chosen to represent George Fleming's faith in a vid show or other highly public forum. |
12 |
65 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Continued as Believer (Mainstream Believer). |
13 |
67 |
A notable academic consults with George Fleming about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
69 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Continued as Believer (Mainstream Believer). |
14 |
72 |
A new romantic starts. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Voluntarily left Mainstream Believer |
15 |
73 |
Retired. |
15 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Find an Alien Artifact. |
17 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
87 |
Good fortune. |
19 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |