Retired Acolyte George Fleming  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Zaris 91 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 8 (0)5 (-1)111278
Rhetorical
 
Skills
Admin 1
Athletics (Dexterity) 1
Carouse 1
Clairvoyance 1
Deception 1
Electronics (Comms) 2
Flyer 0
Gun Combat 0
Language 0
Mechanic 0
Medic 1
Persuade 3
Pilot 0
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 2
Stealth 2
Streetwise 1
Telekinesis 1
Telepathy 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 11
Agent Law Enforcement Rookie01
Drifter Wanderer 11
Psion Adept Acolyte46
Drifter Scavenger 01
Believer Mainstream Believer Lay Preacher24
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Priscilla Gilbert Ally 0 0 1 4 Pirian (F/33)
Orville Beck Ally 3 0 1 1 Zaris (M/28)
 
Term Age History
1 18 Became a Rogue (Thief).
1 20 Gained a contact.
1 22 Promoted to Rogue (Thief) rank 1.
2 22 Voluntarily left Thief
2 22 Failed to qualify for Cavalry (Army).
2 22 Submitted to the draft.
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 25 George Fleming's work ends up coming home with George Fleming, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 25 Failed to qualify for Enforcer (Rogue).
3 25 Became a Drifter (Wanderer).
3 26 Encounter a Psionic institute.
3 26 Tested for psionic powers
3 29 Promoted to Drifter (Wanderer) rank 1.
4 29 Became a Psion (Adept).
4 31 Advanced training in a specialist field.
5 33 Continued as Psion (Adept).
5 34 Achieve a new level of discipline in George Fleming's powers/
5 37 Forced to continue current assignment.
5 37 Promoted to Psion (Adept) rank 1 with the new title Initiate.
6 37 Continued as Psion (Adept).
6 38 An anti-psi cult or gang attempts to expose or attack George Fleming.
6 38 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6 41 Promoted to Psion (Adept) rank 2.
7 41 Continued as Psion (Adept).
7 44 Spent time mastering mind and body.
7 45 Promoted to Psion (Adept) rank 3 with the new title Acolyte.
8 45 Continued as Psion (Adept).
8 48 Moved to a new world.
8 49 Promoted to Psion (Adept) rank 4.
9 49 Continued as Psion (Adept).
9 53 Psionic strength increases.
9 53 Forced to muster out.
10 53 Switched to Drifter (Scavenger).
10 57 George Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 57 Aging Crisis. Owe 20,000 for medical bills.
11 57 Retired at age 57.
11 57 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 58 George Fleming refuse to secretly provide religious rites for a dying leader or noble, because they do not share George Fleming's faith.
12 61 Aging Crisis. Owe 40,000 for medical bills.
12 61 Continued as Believer (Mainstream Believer).
12 65 George Fleming is chosen to represent George Fleming's faith in a vid show or other highly public forum.
12 65 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 65 Aging Crisis. Owe 30,000 for medical bills.
13 65 Continued as Believer (Mainstream Believer).
13 67 A notable academic consults with George Fleming about a publication or documentary he is working on. Gain a Contact in academia.
13 69 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
14 69 Aging Crisis. Owe 30,000 for medical bills.
14 69 Continued as Believer (Mainstream Believer).
14 72 A new romantic starts. Gain an Ally.
15 73 Aging Crisis. Owe 30,000 for medical bills.
15 73 Voluntarily left Mainstream Believer
15 73 Retired.
15 77 A romantic relationship ends badly. Gain a Rival or Enemy.
16 77 Aging Crisis. Owe 10,000 for medical bills.
16 78 Find an Alien Artifact.
17 81 Aging Crisis. Owe 30,000 for medical bills.
17 84 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 85 Aging Crisis. Owe 30,000 for medical bills.
18 87 Good fortune.
19 89 Aging Crisis. Owe 50,000 for medical bills.
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