Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Gained a contact. |
1 |
22 |
Graduated. Gain an rival who is upset that Glover Walters left the community. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
26 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Voluntarily left Corporate |
4 |
30 |
Became a Scout (Explorer). |
4 |
33 |
Psychologically damaged by Glover Walters's time in the scouts. |
5 |
33 |
Became a Psion (Wild Talent). |
5 |
34 |
Gain a contact outside of normal circles. |
6 |
37 |
Continued as Psion (Wild Talent). |
6 |
41 |
Gain a contact outside of normal circles. |
7 |
41 |
Voluntarily left Wild Talent |
7 |
41 |
Failed to qualify for Scientist (Scholar). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
A good deal ensures Glover Walters is living the high life for a few years. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
A good deal ensures Glover Walters is living the high life for a few years. |
10 |
53 |
Voluntarily left Merchant Marine |
10 |
53 |
Became a Drifter (Barbarian). |
10 |
57 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
57 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Drifter (Barbarian). |
11 |
59 |
Lost eye or limb. Owe 5,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Switched to Psion (Adept). |
12 |
61 |
Attempt to use powers for personal gain, but it backfires. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Psion (Adept). |
13 |
64 |
Psionic strength increases. |
13 |
67 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Psion (Adept). |
14 |
71 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Continued as Psion (Adept). |
15 |
74 |
Gain a contact outside of normal circles. |
15 |
75 |
Promoted to Psion (Adept) rank 2. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Voluntarily left Adept |
16 |
75 |
Retired. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
Encounter a Psionic institute. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
90 |
Moved to a new world. |
20 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |