Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Victim of a crime |
1 |
22 |
Graduated. Gain an rival who is upset that Gregorio Marshall left the community. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
25 |
Gregorio Marshall accepted an offer of inducements to betray Gregorio Marshall's faith. Gain 0 in cash. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Vessel participates in a diplomatic mission. |
6 |
42 |
Gain a contact. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
45 |
Gregorio Marshall join a gambling circle on board. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Flight (Navy). |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Vessel participates in a diplomatic mission. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
9 |
50 |
Continued as Navy (Engineer/Gunner). |
9 |
52 |
Gregorio Marshall foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Agent (Intelligence). |
10 |
58 |
Befriended by a senior agent. |
10 |
58 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Agent (Intelligence). |
11 |
62 |
Advanced training in a specialist field. |
11 |
62 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Continued as Agent (Intelligence). |
12 |
64 |
Established a network of contacts. Gain 3 contacts. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Continued as Agent (Intelligence). |
13 |
67 |
Rewarded for a successful mission. |
13 |
70 |
Forced to continue current assignment. |
13 |
70 |
Promoted to Agent (Intelligence) rank 3. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Continued as Agent (Intelligence). |
14 |
72 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Became a Psion (Wild Talent). |
15 |
73 |
Psionic abilities make Gregorio Marshall uncomfortable to be around. One contact or ally becomes a rival. |
15 |
76 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Voluntarily left Wild Talent |
16 |
76 |
Retired. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |