Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
A mission goes wrong and Hal Bent is stranded behind enemy lines. Ejected from the service. |
2 |
19 |
Became a Scout (Explorer). |
2 |
21 |
Hal Bent have no idea what happened to Hal Bent – they found Hal Bent's ship drifting on the fringes of friendly space. |
3 |
21 |
Became a Scholar (Scientist). |
3 |
22 |
Caught cheating in some fashion, advancing Hal Bent's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
22 |
A rival researcher blackens Hal Bent's name or steals Hal Bent's research. Gain a Rival. |
3 |
22 |
Gain an Enemy |
4 |
25 |
Continued as Scholar (Scientist). |
4 |
28 |
Agreed to perform research that goes against Hal Bent's conscience. Gain 1 Enemies. |
4 |
29 |
Promoted to Scholar (Scientist) rank 1. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Switched to Scholar (Physician) with previous rank. |
5 |
30 |
Win a prestigious prize for Hal Bent's work. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Imperial trade restrictions force Hal Bent out of business. |
7 |
35 |
Became a Drifter (Barbarian). |
7 |
39 |
Moved to a new world. |
8 |
39 |
Continued as Drifter (Barbarian). |
8 |
41 |
Find valuable salvage. |
8 |
43 |
Forced to muster out. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Hal Bent retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
47 |
Forced to muster out. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
91 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |