Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
21 |
On the front lines of a planetary assault and occupation. |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
24 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
26 |
Assigned to a peacekeeping role. |
3 |
28 |
Attempt at commissioned failed. |
3 |
28 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Army (Cavalry). |
4 |
32 |
Assigned to an urbanised planet torn by war. |
4 |
32 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
5 |
32 |
Continued as Army (Cavalry). |
5 |
33 |
Advanced training in a specialist field |
5 |
36 |
Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant. |
6 |
36 |
Continued as Army (Cavalry). |
6 |
39 |
Scarred. Fully recovered. |
7 |
39 |
Failed to qualify for Courier (Scout). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
41 |
Betrayed by a friend. One of Harper Harper's Contacts or Allies betrays Harper Harper, ending Harper Harper's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Became a Citizen (Corporate). |
8 |
45 |
Harper Harper's business expands, Harper Harper's corporation grows, or the colony thrives. |
8 |
45 |
Promoted to Citizen (Corporate) rank 1. |
9 |
45 |
Continued as Citizen (Corporate). |
9 |
46 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
10 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
46 |
Switched to Drifter (Wanderer). |
10 |
49 |
Attacked by enemies that Harper Harper easily defeat. |
10 |
49 |
Gain Enemy if Harper Harper don't already have one. |
11 |
50 |
Continued as Drifter (Wanderer). |
11 |
53 |
Find valuable salvage. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Drifter (Wanderer). |
12 |
57 |
Attempted a risky adventure and was injured. |
12 |
57 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
12 |
58 |
Promoted to Drifter (Wanderer) rank 1. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Continued as Drifter (Wanderer). |
13 |
59 |
Find valuable salvage. |
13 |
62 |
Forced to muster out. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
65 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Continued as Believer (Mainstream Believer). |
15 |
68 |
Harper Harper is sent to a new community or parish to preach The Word among the poor. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
Voluntarily left Mainstream Believer |
16 |
70 |
Retired. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
Gained a contact. |
20 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
89 |
A new romantic starts. Gain an Ally. |
21 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |