Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Ground Assault (Marine). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
28 |
Go undercover to investigate an enemy. |
2 |
28 |
A police detective or rival criminal forces Hayaeyae to flee and vows to hunt Hayaeyae down. Gain an Enemy. |
2 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
29 |
Continued as Agent (Law Enforcement). |
3 |
33 |
Hayaeyae's work ends up coming home with Hayaeyae, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
33 |
Failed to qualify for Artist (Entertainer). |
4 |
33 |
Became a Drifter (Scavenger). |
4 |
36 |
Hayaeyae do not know what happened to Hayaeyae. There is a gap in Hayaeyae's memory. |
5 |
36 |
Failed to qualify for Broker (Merchant). |
5 |
36 |
Switched to Drifter (Wanderer). |
5 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Continued as Drifter (Wanderer). |
7 |
45 |
Offered job by a patron. Now owe him a favor. |
7 |
48 |
Forced to muster out. |
8 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
50 |
Hayaeyae is chosen to represent Hayaeyae's faith in a vid show or other highly public forum. |
8 |
52 |
Forced to continue current assignment. |
8 |
52 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
52 |
Continued as Believer (Mainstream Believer). |
9 |
56 |
Hayaeyae retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
56 |
Forced to muster out. |
10 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
56 |
Retired at age 56. |
10 |
56 |
Retired. |
10 |
57 |
A new romantic starts. Gain an Ally. |
11 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
61 |
Good fortune. |
12 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
67 |
Moved to a new world. |
13 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
75 |
Birth or Death involving a family member or close friend. |
15 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
77 |
Gained a contact. |
16 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |