Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Opponents of Hector Payne's belief system ambush Hector Payne. |
1 |
19 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
19 |
Failed to qualify for Flight (Navy). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
22 |
Attempted a risky adventure and was injured. |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
23 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
27 |
Hector Payne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
28 |
Involved in the planning of an impressive heist. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
33 |
A job goes wrong, forcing Hector Payne to flee off-planet. |
6 |
33 |
Became a Scout (Courier). |
6 |
36 |
Hector Payne discover a world, item or information of worth to the Imperium. |
6 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
37 |
Continued as Scout (Courier). |
7 |
38 |
Spend several years jumping from world to world in Hector Payne's scout ship. |
7 |
41 |
Promoted to Scout (Courier) rank 2. |
8 |
41 |
Continued as Scout (Courier). |
8 |
42 |
Hector Payne spend a great deal of time on the fringes of Charted Space. |
8 |
42 |
Gain a contact in an alien race. |
8 |
45 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
9 |
45 |
Continued as Scout (Courier). |
9 |
48 |
Spend several years jumping from world to world in Hector Payne's scout ship. |
9 |
49 |
Promoted to Scout (Courier) rank 4. |
10 |
49 |
Attempted to change assignments. |
10 |
49 |
Switched to Scout (Explorer) with previous rank. |
10 |
50 |
Hector Payne's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
53 |
Continued as Scout (Explorer). |
11 |
57 |
Psychologically damaged by Hector Payne's time in the scouts. |
12 |
57 |
Switched to Drifter (Scavenger). |
12 |
59 |
Suffer from a life-threatening illness. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
13 |
62 |
Hector Payne come into conflict with a splinter group Hector Payne's own religion which maintains Hector Payne's version is the wrong one. Gain 1 Rivals. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Retired. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Birth or Death involving a family member or close friend. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
86 |
Moved to a new world. |
20 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
88 |
Gained a contact. |
21 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |