Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Spend several years jumping from world to world in Helmer Howlett's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Helmer Howlett's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
A series of bad deals and decisions force Helmer Howlett into bankruptcy. Helmer Howlett salvages what Helmer Howlett can. |
6 |
38 |
Became a Scholar (Field Researcher). |
6 |
42 |
Caught cheating in some fashion, advancing Helmer Howlett's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
42 |
An expedition or voyage goes wrong, leaving Helmer Howlett stranded in the wilderness. |
6 |
42 |
Gain an Enemy |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
44 |
Entangled in a bureaucratic or legal morass that distracts Helmer Howlett from Helmer Howlett's work. |
7 |
46 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
46 |
Continued as Scholar (Field Researcher). |
8 |
50 |
Work leads to a considerable breakthrough. |
8 |
50 |
Promoted to Scholar (Field Researcher) rank 2. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Physician (Scholar). |
9 |
50 |
Continued as Scholar (Field Researcher). |
9 |
52 |
A rival researcher blackens Helmer Howlett's name or steals Helmer Howlett's research. Gain a Rival. |
10 |
54 |
Continued as Scholar (Field Researcher). |
10 |
56 |
Make a breakthrough in Helmer Howlett's field. |
10 |
58 |
Promoted to Scholar (Field Researcher) rank 3. |
11 |
58 |
Continued as Scholar (Field Researcher). |
11 |
59 |
An expedition or voyage goes wrong, leaving Helmer Howlett stranded in the wilderness. |
12 |
59 |
Failed to qualify for Colonist (Citizen). |
12 |
59 |
Became a Drifter (Wanderer). |
12 |
60 |
Betrayed by a friend. One of Helmer Howlett's Contacts or Allies betrays Helmer Howlett, ending Helmer Howlett's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
61 |
Helmer Howlett come into conflict with a splinter group Helmer Howlett's own religion which maintains Helmer Howlett's version is the wrong one. Gain 1 Rivals. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Retired. |
14 |
62 |
Find an Alien Artifact. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Birth or Death involving a family member or close friend. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Birth or Death involving a family member or close friend. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Accused of a crime. |
19 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
82 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
89 |
Moved to a new world. |
21 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |