Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Henry Hayes's work ends up coming home with Henry Hayes, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Infantry (Army). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Betrayed by a friend. One of Henry Hayes's Contacts or Allies betrays Henry Hayes, ending Henry Hayes's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Scholar (Scientist). |
3 |
25 |
Advanced training in a specialist field. |
4 |
25 |
Continued as Scholar (Scientist). |
4 |
26 |
Refused to perform research that goes against Henry Hayes's conscience. |
4 |
29 |
Promoted to Scholar (Scientist) rank 1. |
5 |
29 |
Continued as Scholar (Scientist). |
5 |
30 |
A disaster leaves several injured, and others blame Henry Hayes, forcing Henry Hayes to leave Henry Hayes's career. Gain a Rival. |
5 |
30 |
Nearly killed. Owe 12,500 for medical bills. |
6 |
30 |
Became a Citizen (Colonist). |
6 |
31 |
Henry Hayes rise to a position of power in Henry Hayes's colony or corporation. |
6 |
34 |
Promoted to Citizen (Colonist) rank 1. |
7 |
34 |
Continued as Citizen (Colonist). |
7 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
35 |
Became a Merchant (Free Trader). |
8 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
39 |
Continued as Merchant (Free Trader). |
9 |
41 |
Imperial trade restrictions force Henry Hayes out of business. |
10 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
41 |
Retired at age 41. |
10 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
44 |
Henry Hayes faith is shaken. |
11 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
45 |
Continued as Believer (Holy Warrior). |
11 |
47 |
Henry Hayes come into conflict with a splinter group Henry Hayes's own religion which maintains Henry Hayes's version is the wrong one. Gain 1 Rivals. |
12 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
47 |
Retired. |
12 |
49 |
Moved to a new world. |
13 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
56 |
Moved to a new world. |
15 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
67 |
Birth or Death involving a family member or close friend. |
17 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
74 |
Birth or Death involving a family member or close friend. |
19 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
83 |
Victim of a crime. |
21 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
84 |
Gained a contact. |
22 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
22 |
88 |
Good fortune. |
23 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |