Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
19 |
Gain Enemy if Herman McRae don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Herman McRae's work ends up coming home with Herman McRae, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
34 |
Became a Citizen (Corporate). |
5 |
37 |
Advanced training in a specialist field. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Failed to qualify for Artist (Entertainer). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
43 |
A new romantic starts. Gain an Ally. |
8 |
43 |
Continued as Navy (Line/Crew). |
8 |
46 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
9 |
47 |
Continued as Navy (Line/Crew). |
9 |
51 |
Herman McRae join a gambling circle on board. |
9 |
51 |
Forced to continue current assignment |
9 |
51 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Navy (Line/Crew). |
10 |
53 |
During a battle, defeat or victory depends on Herman McRae's actions. The ship suffers severe damage and Herman McRae is blamed for the disaster. Herman McRae is court - martialled and discharged. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
87 |
Contact with Government. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |