Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Injured. Fully recovered. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
25 |
Promoted to Citizen (Corporate) rank 1. |
3 |
25 |
Continued as Citizen (Corporate). |
3 |
28 |
Gained a contact. |
3 |
29 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
32 |
Hobart Reekey learn something Hobart Reekey should not have – a corporate secret, a political scandal – which Hobart Reekey can profit from illegally. |
4 |
32 |
Gain a criminal contact. |
4 |
33 |
Promoted to Citizen (Corporate) rank 3. |
5 |
33 |
Voluntarily left Corporate |
5 |
33 |
Failed to qualify for Merchant Academy. |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Hard times caused by a lack of interstellar trade costs Hobart Reekey's job. |
6 |
37 |
Failed to qualify for Courier (Scout). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
41 |
Hobart Reekey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Failed to qualify for Artist (Entertainer). |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
43 |
Hobart Reekey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
45 |
A series of bad deals and decisions force Hobart Reekey into bankruptcy. Hobart Reekey salvages what Hobart Reekey can. |
9 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
49 |
Birth or Death involving a family member or close friend. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Believer (Mainstream Believer). |
10 |
51 |
Hobart Reekey is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Continued as Believer (Mainstream Believer). |
11 |
56 |
Hobart Reekey is sent to a new community or parish to preach The Word among the poor. |
11 |
57 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Continued as Believer (Mainstream Believer). |
12 |
58 |
Hobart Reekey refused an offer of inducements to betray Hobart Reekey's faith. Gain 5 enemies. |
12 |
61 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
65 |
Hobart Reekey retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
65 |
Forced to muster out. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Retired. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
86 |
A new romantic starts. Gain an Ally. |
20 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |