Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Irving Galway went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Irving Galway went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
36 |
Lost eye or limb. Owe 1,250 for medical bills. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
38 |
Voluntarily left Law Enforcement |
6 |
38 |
Became a Army (Cavalry) with the new title Private. |
6 |
40 |
Unit is slaughtered in a disastrous battle, for which Irving Galway blame Irving Galway's commander. Gain commander as Enemy. |
7 |
40 |
Failed to qualify for Performer (Entertainer). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
41 |
Commanding officer takes an interest in Irving Galway's career. |
7 |
44 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
7 |
44 |
Forced to continue current assignment |
7 |
44 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
46 |
Gained a contact. |
8 |
48 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Flight (Navy). |
9 |
48 |
Continued as Navy (Engineer/Gunner). |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
51 |
Moved to a new world. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |