Retired Team Leader Jack Greerson  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 91 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 2 (-2) 1 (-2)111421
Unsuspicious
 
Skills
Athletics (Endurance) 1
Diplomat 3
Electronics 0
Gun Combat (Energy) 1
Gunner (Capital) 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Leadership 1
Mechanic 1
Persuade 0
Pilot 0
Profession (Worker/Religion) 1
Seafarer 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand12
Drifter Barbarian 02
Drifter Scavenger 02
Army Infantry Private01
Agent Law Enforcement Rookie01
Believer Holy Warrior Hopeful01
Believer Mainstream Believer Lay Person01
Believer Missionary/Humanitarian Team Leader24
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Helma Sims Ally 1 0 1 1 Cassilldan (F/88)
Lilye Juhaeya Enemy 0 4 1 0 Ael Yael (F/32)
Wylie Johnston Enemy 0 3 1 1 Darmine (M/26)
Mollie Teague Enemy 0 3 1 1 Dynchia (F/57)
Nellie Lambert Enemy 0 4 1 6 Lancian (M/14)
Relationship becomes more intense.
Mack Robertson Enemy 0 1 3 5 Zaris (M/14)
Leigh Boyd Contact 2 1 4 1 Cassilldan (M/18)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 20 Advanced training in a specialist field.
1 22 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Flight).
2 23 Jack Greerson is blamed for an accident that causes the death of several crew members. Jack Greerson's guilt drives Jack Greerson to excel.
3 23 Became a Drifter (Barbarian).
3 26 Betrayed by a friend. One of Jack Greerson's Contacts or Allies betrays Jack Greerson, ending Jack Greerson's career. That Contact or Ally becomes a Rival or Enemy.
4 26 Failed to qualify for Line/Crew (Navy).
4 26 Switched to Drifter (Scavenger).
4 28 Severely injured. Fully recovered. Owe 7,500 for medical bills.
5 28 Became a Army (Infantry) with the new title Private.
5 32 Forced out after co-operating with military investigation in commanding officer's illegal activity.
6 32 Failed to qualify for Performer (Entertainer).
6 32 Submitted to the draft.
6 32 Became a Agent (Law Enforcement) with the new title Rookie.
6 33 Jack Greerson's work ends up coming home with Jack Greerson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 33 Became a Believer (Holy Warrior) with the new title Hopeful.
7 36 Jack Greerson have been following false teachings!
8 36 Returned to Drifter (Barbarian).
8 40 Scarred. Owe 5,000 for medical bills.
9 40 Switched to Believer (Mainstream Believer) with the new title Lay Person.
9 43 Jack Greerson have been following false teachings!
10 43 Returned to Drifter (Scavenger).
10 44 Lightly injured, no permanent damage. Fully recovered.
11 44 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 47 Jack Greerson is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
11 48 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 48 Aging Crisis. Owe 50,000 for medical bills.
12 48 Retired at age 48.
12 48 Continued as Believer (Missionary/Humanitarian).
12 50 Jack Greerson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 52 Aging Crisis. Owe 10,000 for medical bills.
13 52 Continued as Believer (Missionary/Humanitarian).
13 53 Jack Greerson refused an offer of inducements to betray Jack Greerson's faith. Gain 5 enemies.
14 56 Aging Crisis. Owe 10,000 for medical bills.
14 56 Continued as Believer (Missionary/Humanitarian).
14 58 Jack Greerson accepted an offer of inducements to betray Jack Greerson's faith. Gain 650,000 in cash.
14 60 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
15 60 Aging Crisis. Owe 40,000 for medical bills.
15 60 Retired.
15 63 Moved to a new world.
16 64 Aging Crisis. Owe 40,000 for medical bills.
16 67 A romantic relationship ends badly. Gain a Rival or Enemy.
17 68 Aging Crisis. Owe 30,000 for medical bills.
17 71 Good fortune.
18 72 Aging Crisis. Owe 30,000 for medical bills.
18 73 Betrayal. Convert an Ally into a Rival or Enemy.
19 76 Aging Crisis. Owe 60,000 for medical bills.
19 78 Birth or Death involving a family member or close friend.
20 80 Aging Crisis. Owe 60,000 for medical bills.
20 83 Gained a contact.
21 84 Aging Crisis. Owe 10,000 for medical bills.
21 87 A romantic relationship ends badly. Gain a Rival or Enemy.
22 88 Aging Crisis. Owe 60,000 for medical bills.
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