Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
22 |
Jeremiah Sapping went above and beyond the call of duty. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
31 |
Attempt at commissioned failed. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Abuse Jeremiah Sapping's position for profit. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Line/Crew (Navy). |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Refuse to abuse Jeremiah Sapping's position for profit. |
6 |
39 |
Forced to continue current assignment |
6 |
39 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Refuse to abuse Jeremiah Sapping's position for profit. |
7 |
43 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
43 |
Continued as Navy (Engineer/Gunner). |
8 |
44 |
Jeremiah Sapping join a gambling circle on board. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
50 |
Attempted a risky adventure and was injured. |
9 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
52 |
Attempted a risky adventure and was wildly successful. |
10 |
55 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
56 |
Suffer from a life-threatening illness. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
Birth or Death involving a family member or close friend. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |