Retired Petty Officer, 2nd class Jeremiah Sapping  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 91 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 3 (-1) 4 (-1)111A34
Absent Minded, Informed
 
Skills
Art (Presentation) 0
Athletics 0
Deception 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Heavy Weapons 0
Investigate 1
Mechanic 2
Pilot (Spacecraft) 2
Stealth 2
Survival 0
Tactics 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Agent Intelligence Agent12
Navy Engineer/Gunner Petty Officer, 2nd class35
Drifter Scavenger 13
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Maude Macks Contact 1 1 2 0 Vanejenese (M/59)
Vivian Beale Contact 1 1 5 3 Vanejenese (F/25)
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 19 Refused to take part in a black ops mission that goes against the conscience and ejected from the service.
2 19 Became a Agent (Intelligence).
2 22 Jeremiah Sapping went above and beyond the call of duty.
2 23 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 23 Continued as Agent (Intelligence).
3 27 Lightly injured, no permanent damage. Fully recovered.
4 27 Failed to qualify for Merchant Academy.
4 27 Submitted to the draft.
4 27 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 31 Vessel participates in a notable military engagement.
4 31 Attempt at commissioned failed.
5 31 Continued as Navy (Engineer/Gunner).
5 34 Abuse Jeremiah Sapping's position for profit.
5 35 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
6 35 Attempted to change assignments.
6 35 Failed to qualify for Line/Crew (Navy).
6 35 Continued as Navy (Engineer/Gunner).
6 38 Refuse to abuse Jeremiah Sapping's position for profit.
6 39 Forced to continue current assignment
6 39 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
7 39 Continued as Navy (Engineer/Gunner).
7 43 Refuse to abuse Jeremiah Sapping's position for profit.
7 43 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
8 43 Continued as Navy (Engineer/Gunner).
8 44 Jeremiah Sapping join a gambling circle on board.
8 47 Forced to muster out.
9 47 Failed to qualify for Merchant Marine (Merchant).
9 47 Became a Drifter (Scavenger).
9 50 Attempted a risky adventure and was injured.
9 50 Lightly injured, no permanent damage. Fully recovered.
10 51 Continued as Drifter (Scavenger).
10 52 Attempted a risky adventure and was wildly successful.
10 55 Promoted to Drifter (Scavenger) rank 1.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Drifter (Scavenger).
11 56 Suffer from a life-threatening illness.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Retired.
12 59 Betrayal. Convert an Ally into a Rival or Enemy.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 64 Gained a contact.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 67 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 71 Gained a contact.
16 72 Aging Crisis. Owe 10,000 for medical bills.
16 73 Good fortune.
17 76 Aging Crisis. Owe 60,000 for medical bills.
17 80 Betrayal. Convert an Ally into a Rival or Enemy.
18 80 Aging Crisis. Owe 40,000 for medical bills.
18 84 Moved to a new world.
19 84 Aging Crisis. Owe 60,000 for medical bills.
19 85 Birth or Death involving a family member or close friend.
20 88 Aging Crisis. Owe 30,000 for medical bills.
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