Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Johnie Burton is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
19 |
Failed to qualify for Infantry (Army). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Attacked by enemies that Johnie Burton easily defeat. |
2 |
20 |
Gain Enemy if Johnie Burton don't already have one. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Betrayed by a friend. One of Johnie Burton's Contacts or Allies betrays Johnie Burton, ending Johnie Burton's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Cavalry (Army). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
27 |
Switched to Drifter (Barbarian). |
5 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
31 |
Became a Citizen (Corporate). |
6 |
34 |
Johnie Burton's business expands, Johnie Burton's corporation grows, or the colony thrives. |
6 |
35 |
Forced to muster out. |
7 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
36 |
A notable academic consults with Johnie Burton about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
39 |
Voluntarily left Mainstream Believer |
8 |
39 |
Returned to Drifter (Scavenger). |
8 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
46 |
A new romantic starts. Gain an Ally. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Moved to a new world. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Find Ancient Technology. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Victim of a crime. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
Good fortune. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
Moved to a new world. |
20 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
88 |
Gained a contact. |
21 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |