Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
A good deal ensures Joseph Harper is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
30 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Physician (Scholar). |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
32 |
Gained a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Courier). |
5 |
36 |
Spend several years jumping from world to world in Joseph Harper's scout ship. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Surveyor (Scout). |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Joseph Harper spend a great deal of time on the fringes of Charted Space. |
6 |
42 |
Joseph Harper have no idea what happened to Joseph Harper – they found Joseph Harper's ship drifting on the fringes of friendly space. |
6 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Joseph Harper's scout ship is one of the first on the scene to rescue the survivors of a disaster but Joseph Harper fail to help. Gain an Enemy. |
7 |
44 |
Joseph Harper's ship is damaged, and Joseph Harper have to hitch-hike Joseph Harper's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 4 Contacts. Gain 3 Enemies. |
7 |
46 |
Promoted to Scout (Courier) rank 2. |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Joseph Harper's ship is damaged, and Joseph Harper have to hitch-hike Joseph Harper's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 6 Contacts. Gain 2 Enemies. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Explorer (Scout). |
9 |
50 |
Continued as Scout (Courier). |
9 |
51 |
Serve as the courier for an important message from the Imperium. |
9 |
54 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
10 |
54 |
Continued as Scout (Courier). |
10 |
57 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
11 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
61 |
Joseph Harper is caught in the periphery of a scandal. |
11 |
61 |
Demoted to Believer (Holy Warrior) rank -1. |
12 |
61 |
Continued as Believer (Holy Warrior). |
12 |
64 |
Joseph Harper faith is shaken. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Retired at age 65. |
13 |
65 |
Continued as Believer (Holy Warrior). |
13 |
68 |
Joseph Harper is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Voluntarily left Holy Warrior |
14 |
69 |
Retired. |
14 |
71 |
Birth or Death involving a family member or close friend. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
86 |
A new romantic starts. Gain an Ally. |
19 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |