Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
When dealing with an alien race, Joshua May botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
28 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Scout (Explorer). |
4 |
32 |
Psychologically damaged by Joshua May's time in the scouts. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Joshua May far from home. |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
40 |
Encounter a Psionic institute. |
6 |
40 |
Tested for psionic powers |
6 |
40 |
Promoted to Entertainer (Performer) rank 2. |
7 |
40 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
42 |
Psionic strength increases. |
7 |
44 |
Promoted to Psion (Psi-Warrrior) rank 1. |
8 |
44 |
Continued as Psion (Psi-Warrrior). |
8 |
46 |
Psionic abilities make Joshua May uncomfortable to be around. One contact or ally becomes a rival. |
8 |
48 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
9 |
48 |
Continued as Psion (Psi-Warrrior). |
9 |
52 |
Spent time mastering mind and body. |
9 |
52 |
Promoted to Psion (Psi-Warrrior) rank 3. |
10 |
52 |
Continued as Psion (Psi-Warrrior). |
10 |
53 |
Advanced training in a specialist field. |
10 |
56 |
Promoted to Psion (Psi-Warrrior) rank 4. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Psion (Psi-Warrrior). |
11 |
57 |
Good fortune |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired. |
12 |
62 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
80 |
Find an Alien Artifact. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
87 |
Gained a contact. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |