Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Works is especially well received and popular, making Julius Morrissy a minor celebrity |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Refused to criticise a questionable political leader on Julius Morrissy's homeworld. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Criticised a questionable political leader on Julius Morrissy's homeworld, causing his downfall. Gain an Enemy |
3 |
28 |
Julius Morrissy is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
Spend several years jumping from world to world in Julius Morrissy's scout ship. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
Julius Morrissy have no idea what happened to Julius Morrissy – they found Julius Morrissy's ship drifting on the fringes of friendly space. |
6 |
37 |
Returned to Entertainer (Performer). |
6 |
41 |
Gain a patron in the arts. Gain an Ally |
6 |
41 |
Promoted to Entertainer (Performer) rank 2. |
7 |
41 |
Continued as Entertainer (Performer). |
7 |
42 |
Julius Morrissy is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
42 |
Became a Drifter (Barbarian). |
8 |
43 |
Julius Morrissy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Julius Morrissy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
48 |
Gained a contact. |
11 |
55 |
Birth or Death involving a family member or close friend. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Scarred. Owe 5,000 for medical bills. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Good fortune. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |