Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Psychologically damaged by Karl Hand's time in the scouts. |
2 |
21 |
Became a Drifter (Wanderer). |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Drafted into Law Enforcement |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Established a network of contacts. Gain 1 contacts. |
5 |
33 |
Voluntarily left Law Enforcement |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Karl Hand have been following false teachings! |
6 |
35 |
Failed to qualify for Worker (Citizen). |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
39 |
Attempted a risky adventure and was injured. |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Courier (Scout). |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Became a Scholar (Field Researcher). |
8 |
41 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
41 |
Became a Noble (Dilettante) with the new title Wastrel. |
9 |
44 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
9 |
45 |
Promoted to Noble (Dilettante) rank 1. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Noble (Dilettante). |
10 |
46 |
Karl Hand make an alliance with a powerful and charismatic noble, who becomes an Ally. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Continued as Noble (Dilettante). |
11 |
53 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
11 |
53 |
Forced to muster out. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired. |
12 |
55 |
Gained a contact. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Birth or Death involving a family member or close friend. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Victim of a crime. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
83 |
Moved to a new world. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
86 |
Gained a contact. |
21 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |