Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
24 |
Leigh Matson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
24 |
Continued as Believer (Mainstream Believer). |
3 |
25 |
Leigh Matson is sent to a new community or parish to preach The Word among the poor. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
28 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
Someone more charismatic but less devout than Leigh Matson has become Leigh Matson's superior. |
5 |
32 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
Good fortune |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
6 |
36 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
Leigh Matson accepted an offer of inducements to betray Leigh Matson's faith. Gain 430,000 in cash. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
41 |
Leigh Matson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Became a Entertainer (Journalist). |
8 |
45 |
Expose or are involved in a scandal of some sort. |
9 |
45 |
Switched to Drifter (Scavenger). |
9 |
47 |
Betrayed by a friend. One of Leigh Matson's Contacts or Allies betrays Leigh Matson, ending Leigh Matson's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
47 |
Failed to qualify for Broker (Merchant). |
10 |
47 |
Submitted to the draft. |
10 |
47 |
Became a Scout (Surveyor). |
10 |
51 |
Gained a contact. |
11 |
51 |
Continued as Scout (Surveyor). |
11 |
55 |
Leigh Matson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Leigh Matson fail to help. Gain an Enemy. |
11 |
55 |
Leigh Matson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
55 |
Continued as Scout (Surveyor). |
12 |
57 |
Leigh Matson have no idea what happened to Leigh Matson – they found Leigh Matson's ship drifting on the fringes of friendly space. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Retired. |
13 |
60 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
Encounter a Psionic institute. |
19 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
84 |
Moved to a new world. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
87 |
Accused of a crime. |
21 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |