Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
20 |
Lem Mcarty spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Thief) with previous rank. |
2 |
24 |
Involved in a feud with a rival criminal organization. |
2 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Voluntarily left Thief |
3 |
26 |
Failed to qualify for Journalist (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A sudden war destroys Lem Mcarty's trade routes and contacts, forcing Lem Mcarty to flee that region of space. |
4 |
33 |
Gain rebels as Enemy |
5 |
33 |
Failed to qualify for Merchant Academy. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
38 |
Failed to qualify for Journalist (Entertainer). |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
39 |
Lem Mcarty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Switched to Merchant (Broker). |
9 |
43 |
Continued as Merchant (Broker). |
9 |
44 |
Lem Mcarty's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
45 |
Accused of a crime. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
A new romantic starts. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
79 |
Encounter a Psionic institute. |
18 |
79 |
Tested for psionic powers |
19 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
86 |
A new romantic starts. Gain an Ally. |
21 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |