Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Failed to qualify for Broker (Merchant). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Explorer). |
3 |
27 |
Perform an exemplary service for the scouts. |
3 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
33 |
Perform an exemplary service for the scouts. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
36 |
Luther Askew's ship is damaged, and Luther Askew have to hitch-hike Luther Askew's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 2 Contacts. Gain 3 Enemies. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
37 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
42 |
Imperial trade restrictions force Luther Askew out of business. |
8 |
42 |
Became a Citizen (Colonist). |
8 |
46 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Promoted to Citizen (Colonist) rank 1. |
9 |
46 |
Continued as Citizen (Colonist). |
9 |
50 |
Political upheaval strikes Luther Askew's homeworld, and Luther Askew is caught up in the revolution. |
9 |
50 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
10 |
50 |
Continued as Citizen (Colonist). |
10 |
53 |
Luther Askew befriend a superior in the corporation or the colony. |
10 |
54 |
Promoted to Citizen (Colonist) rank 3. |
11 |
54 |
Voluntarily left Colonist |
11 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
57 |
Luther Askew is sent to a new community or parish to preach The Word among the poor. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Believer (Mainstream Believer). |
12 |
62 |
Luther Askew is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Continued as Believer (Mainstream Believer). |
13 |
66 |
Luther Askew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Retired. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
A new romantic starts. Gain an Ally. |
20 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |