Retired Settler Luther Askew  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 91 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 5 (-1)111355
Candid, Daredevil
 
Skills
Admin 1
Astrogation 0
Athletics 0
Drive (Wheel) 1
Electronics 0
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Mechanic 1
Medic 0
Melee (Unarmed) 1
Persuade 2
Profession (Spacer/Crewmember) 1
Stealth 1
Steward 2
Streetwise 2
Survival 1
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Lance Corporal12
Scout Explorer Scout13
Merchant Free Trader 12
Citizen Colonist Settler33
Believer Mainstream Believer Lay Person03
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Sam Peaton Rival 1 1 0 5 Suerrat (M/42)
Sam Peaton fell on hard times.
Son Montgomery Contact 2 1 6 0 Suerrat (M/19)
Sara Cruz Contact 1 0 1 4 Geonee (F/27)
Art Edward Enemy 0 4 3 0 Suerrat (M/57)
Judson Welch Enemy 0 1 3 0 Zhodani, Imperium (M/23)
Judson Welch is particularly unusual, such as an artificial intelligence or very alien being.
Benny Ames Enemy 0 5 1 0 Suerrat (M/81)
Relationship becomes more intense.
Denis Lawlor Ally 2 0 0 1 Suerrat (M/68)
Madison Hudson Ally 2 0 3 2 Suerrat (F/32)
Madison Hudson gains in influence.
Minna Parker Enemy 0 3 3 0 Suerrat (F/57)
Consuelo Scenay Ally 3 0 0 5 Suerrat (F/18)
Etta Damyon Ally 3 0 1 6 Suerrat (F/14)
Etta Damyon is in desperate trouble and could use the character’s help.
Dominick Fabble Ally 4 0 1 5 Suerrat (M/28)
Meta Rule Ally 3 0 0 0 Suerrat (F/69)
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 20 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
2 22 Continued as Marine (Ground Assault).
2 25 Lightly injured, no permanent damage. Fully recovered.
3 25 Failed to qualify for Broker (Merchant).
3 25 Submitted to the draft.
3 25 Became a Scout (Explorer).
3 27 Perform an exemplary service for the scouts.
3 29 Promoted to Scout (Explorer) rank 1 with the new title Scout.
4 29 Continued as Scout (Explorer).
4 33 Perform an exemplary service for the scouts.
5 33 Continued as Scout (Explorer).
5 36 Luther Askew's ship is damaged, and Luther Askew have to hitch-hike Luther Askew's way back across the stars to the nearest scout base.
5 36 Gain 2 Contacts. Gain 3 Enemies.
6 36 Became a Merchant (Free Trader).
6 37 Given advanced training in a specialist field
6 40 Promoted to Merchant (Free Trader) rank 1.
7 40 Continued as Merchant (Free Trader).
7 42 Imperial trade restrictions force Luther Askew out of business.
8 42 Became a Citizen (Colonist).
8 46 A new romantic starts. Gain an Ally.
8 46 Promoted to Citizen (Colonist) rank 1.
9 46 Continued as Citizen (Colonist).
9 50 Political upheaval strikes Luther Askew's homeworld, and Luther Askew is caught up in the revolution.
9 50 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
10 50 Continued as Citizen (Colonist).
10 53 Luther Askew befriend a superior in the corporation or the colony.
10 54 Promoted to Citizen (Colonist) rank 3.
11 54 Voluntarily left Colonist
11 54 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 57 Luther Askew is sent to a new community or parish to preach The Word among the poor.
12 58 Aging Crisis. Owe 30,000 for medical bills.
12 58 Retired at age 58.
12 58 Continued as Believer (Mainstream Believer).
12 62 Luther Askew is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
13 62 Aging Crisis. Owe 30,000 for medical bills.
13 62 Continued as Believer (Mainstream Believer).
13 66 Luther Askew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 66 Retired.
14 69 A new romantic starts. Gain an Ally.
15 70 Aging Crisis. Owe 10,000 for medical bills.
15 73 A romantic relationship ends badly. Gain a Rival or Enemy.
16 74 Aging Crisis. Owe 60,000 for medical bills.
16 75 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 78 Aging Crisis. Owe 50,000 for medical bills.
17 82 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 82 Aging Crisis. Owe 30,000 for medical bills.
18 85 Betrayal. Convert an Ally into a Rival or Enemy.
19 86 Aging Crisis. Owe 30,000 for medical bills.
19 87 A new romantic starts. Gain an Ally.
20 90 Aging Crisis. Owe 20,000 for medical bills.
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