Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Mac Barnes's ship is damaged, and Mac Barnes have to hitch-hike Mac Barnes's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 1 Contacts. Gain 1 Enemies. |
2 |
22 |
Became a Citizen (Worker). |
2 |
24 |
Mac Barnes learn something Mac Barnes should not have – a corporate secret, a political scandal – which Mac Barnes can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Political upheaval strikes Mac Barnes's homeworld, and Mac Barnes is caught up in the revolution. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Mac Barnes rise to a position of power in Mac Barnes's colony or corporation. |
5 |
38 |
Promoted to Citizen (Worker) rank 3. |
6 |
38 |
Voluntarily left Worker |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Mac Barnes do not know what happened to Mac Barnes. There is a gap in Mac Barnes's memory. |
7 |
41 |
Returned to Citizen (Worker). |
7 |
42 |
Mac Barnes is rewarded for Mac Barnes's diligence or cunning. |
7 |
45 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
47 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Find Ancient Technology. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
75 |
Birth or Death involving a family member or close friend. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
86 |
A new romantic starts. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
91 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |