Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Failed to qualify for Army Academy (Military Academy). |
2 |
21 |
Became a Drifter (Wanderer). |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
26 |
Gain Enemy if Marion Saxon don't already have one. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Marion Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
34 |
Marion Saxon reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Marion Saxon sponge off Marion Saxon's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
5 |
35 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
6 |
35 |
Continued as Noble (Administrator). |
6 |
38 |
Inherit a gift from a rich relative. |
6 |
39 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
7 |
39 |
Continued as Noble (Administrator). |
7 |
41 |
Inherit a gift from a rich relative. |
7 |
43 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
8 |
43 |
Continued as Noble (Administrator). |
8 |
47 |
A family scandal forces Marion Saxon out of Marion Saxon's position. |
9 |
47 |
Failed to qualify for Colonist (Citizen). |
9 |
47 |
Returned to Drifter (Wanderer). |
9 |
51 |
Attacked by enemies and injured. |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
51 |
Gain Enemy if Marion Saxon don't already have one. |
9 |
51 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
54 |
Betrayed by a friend. One of Marion Saxon's Contacts or Allies betrays Marion Saxon, ending Marion Saxon's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Marion Saxon faith is shaken. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
Marion Saxon accepted an offer of inducements to betray Marion Saxon's faith. Gain 20,000 in cash. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Retired. |
13 |
64 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |