Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
21 |
Became a Entertainer (Performer). |
2 |
23 |
Nearly killed. Owe 7,500 for medical bills. |
3 |
23 |
Became a Citizen (Worker). |
3 |
24 |
Matt McIntire's business expands, Matt McIntire's corporation grows, or the colony thrives. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
30 |
Matt McIntire learn something Matt McIntire should not have – a corporate secret, a political scandal – which Matt McIntire can profit from illegally. |
4 |
30 |
Gain a criminal contact. |
4 |
31 |
Promoted to Citizen (Worker) rank 1. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
35 |
Matt McIntire gain experience in a technical field as a computer operator or surveyor. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
39 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
42 |
Moved to a new world. |
7 |
43 |
Promoted to Citizen (Worker) rank 3. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
47 |
Political upheaval strikes Matt McIntire's homeworld, and Matt McIntire is caught up in the revolution. |
8 |
47 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
9 |
47 |
Voluntarily left Worker |
9 |
47 |
Failed to qualify for Artist (Entertainer). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Scout (Courier). |
9 |
50 |
Gained a contact. |
9 |
51 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Failed to qualify for Surveyor (Scout). |
10 |
51 |
Continued as Scout (Courier). |
10 |
52 |
Spend several years jumping from world to world in Matt McIntire's scout ship. |
11 |
55 |
Voluntarily left Courier |
11 |
55 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
59 |
Matt McIntire is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Believer (Mainstream Believer). |
12 |
61 |
Matt McIntire secretly provide religious rites for a dying leader or noble, although they do not share Matt McIntire's faith. Gain an Ally in the family and a Rival who disagrees with Matt McIntire's choice. |
12 |
63 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Continued as Believer (Mainstream Believer). |
13 |
66 |
Someone more charismatic but less devout than Matt McIntire has become Matt McIntire's superior. |
13 |
67 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Voluntarily left Mainstream Believer |
14 |
67 |
Retired. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Find an Alien Artifact. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
84 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
90 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |