Retired Craftsman Matt McIntire  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 91 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 5 (-1)1114A5
Lying, Garrulous
 
Skills
Diplomat 1
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (Power) 1
Flyer 0
Gun Combat (Slug) 1
Investigate 0
Language (Vilani (1st Imperium)) 2
Mechanic 1
Medic 0
Persuade 3
Profession (Worker/Metalworking) 1
Profession (Worker/Religion) 3
Profession (Hostile Environment/Underwater) 1
Recon 0
Science (Social Sciences/Belief) 2
Science (Social Sciences/History) 1
Seafarer 0
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Entertainer Performer 01
Citizen Worker Craftsman46
Scout Courier Scout12
Believer Mainstream Believer Lay Preacher23
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Tennie Cook Enemy 0 3 3 3 Dolphin, Imperium (F/12)
Cornelia Thompson Contact 2 1 1 3 Darrian, Imperium (F/74)
Ara Dinan Ally 5 0 1 1 Florian (F/37)
Tomas Terry Ally 2 0 1 1 Trexen (M/48)
Kizzie Gomez Rival 0 3 0 0 Darmine (F/21)
Inga Corney Contact 0 1 4 2 Florian (F/18)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 21 Refused a deal with criminal or other figure under investigation. Gain an Enemy
2 21 Became a Entertainer (Performer).
2 23 Nearly killed. Owe 7,500 for medical bills.
3 23 Became a Citizen (Worker).
3 24 Matt McIntire's business expands, Matt McIntire's corporation grows, or the colony thrives.
4 27 Continued as Citizen (Worker).
4 30 Matt McIntire learn something Matt McIntire should not have – a corporate secret, a political scandal – which Matt McIntire can profit from illegally.
4 30 Gain a criminal contact.
4 31 Promoted to Citizen (Worker) rank 1.
5 31 Continued as Citizen (Worker).
5 35 Matt McIntire gain experience in a technical field as a computer operator or surveyor.
6 35 Continued as Citizen (Worker).
6 39 Advanced training in a specialist field.
6 39 Promoted to Citizen (Worker) rank 2 with the new title Technician.
7 39 Continued as Citizen (Worker).
7 42 Moved to a new world.
7 43 Promoted to Citizen (Worker) rank 3.
8 43 Continued as Citizen (Worker).
8 47 Political upheaval strikes Matt McIntire's homeworld, and Matt McIntire is caught up in the revolution.
8 47 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
9 47 Voluntarily left Worker
9 47 Failed to qualify for Artist (Entertainer).
9 47 Submitted to the draft.
9 47 Became a Scout (Courier).
9 50 Gained a contact.
9 51 Promoted to Scout (Courier) rank 1 with the new title Scout.
10 51 Attempted to change assignments.
10 51 Failed to qualify for Surveyor (Scout).
10 51 Continued as Scout (Courier).
10 52 Spend several years jumping from world to world in Matt McIntire's scout ship.
11 55 Voluntarily left Courier
11 55 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 59 Matt McIntire is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Believer (Mainstream Believer).
12 61 Matt McIntire secretly provide religious rites for a dying leader or noble, although they do not share Matt McIntire's faith. Gain an Ally in the family and a Rival who disagrees with Matt McIntire's choice.
12 63 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 63 Continued as Believer (Mainstream Believer).
13 66 Someone more charismatic but less devout than Matt McIntire has become Matt McIntire's superior.
13 67 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
14 67 Aging Crisis. Owe 60,000 for medical bills.
14 67 Voluntarily left Mainstream Believer
14 67 Retired.
14 69 A romantic relationship ends badly. Gain a Rival or Enemy.
15 71 Aging Crisis. Owe 50,000 for medical bills.
15 73 Moved to a new world.
16 75 Aging Crisis. Owe 60,000 for medical bills.
16 76 Find an Alien Artifact.
17 79 Aging Crisis. Owe 50,000 for medical bills.
17 80 Betrayal. Convert an Ally into a Rival or Enemy.
18 83 Aging Crisis. Owe 30,000 for medical bills.
18 84 Gained a contact.
19 87 Aging Crisis. Owe 10,000 for medical bills.
19 90 A romantic relationship ends badly. Gain a Rival or Enemy.
20 91 Aging Crisis. Owe 60,000 for medical bills.
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