Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
Make a breakthrough in Max Fabble's field. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Vessel participates in a notable military engagement. |
3 |
26 |
Voluntarily left Flight |
3 |
26 |
Failed to qualify for Journalist (Entertainer). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
37 |
Make an unexpected connection outside Max Fabble's normal circles. Gain a Contact. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
45 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
8 |
45 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
48 |
Become deeply involved in politics on Max Fabble's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
49 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
9 |
49 |
Continued as Noble (Diplomat). |
9 |
52 |
Max Fabble make an alliance with a powerful and charismatic noble, who becomes an Ally. |
9 |
53 |
Forced to continue current assignment. |
9 |
53 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
10 |
53 |
Continued as Noble (Diplomat). |
10 |
54 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
10 |
57 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Attempted to change assignments. |
11 |
57 |
Failed to qualify for Dilettante (Noble). |
11 |
57 |
Continued as Noble (Diplomat). |
11 |
59 |
An assassin attempts to end Max Fabble's life. |
11 |
59 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
63 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Continued as Believer (Mainstream Believer). |
13 |
64 |
Max Fabble is chosen to represent Max Fabble's faith in a vid show or other highly public forum. |
13 |
67 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Voluntarily left Mainstream Believer |
14 |
67 |
Retired. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
Amnesia. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
86 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
89 |
A new romantic starts. Gain an Ally. |
20 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |