Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Political upheaval strikes Maxie McRae's homeworld, and Maxie McRae is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
28 |
Thrown into a brutal ground war |
3 |
28 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
3 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
31 |
Assigned to an urbanised planet torn by war. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
36 |
Involved in a feud with a rival criminal organization. |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
39 |
Maxie McRae spend months in the dangerous criminal underworld. |
7 |
42 |
Continued as Rogue (Enforcer). |
7 |
43 |
A police detective or rival criminal forces Maxie McRae to flee and vows to hunt Maxie McRae down. Gain an Enemy. |
8 |
43 |
Failed to qualify for Broker (Merchant). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Marine (Star Marine) with the new title Marine. |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
47 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
9 |
47 |
Continued as Marine (Star Marine). |
9 |
51 |
Maxie McRae is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Maxie McRae aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
52 |
Retired. |
11 |
56 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Birth or Death involving a family member or close friend. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |