Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Ocie Ferguson far from home. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
25 |
Given advanced training in a specialist field |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
28 |
Ocie Ferguson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
28 |
Failed to qualify for Corporate (Citizen). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Given advanced training in a specialist field |
6 |
32 |
Continued as Merchant (Merchant Marine). |
7 |
36 |
Voluntarily left Merchant Marine |
7 |
36 |
Failed to qualify for Performer (Entertainer). |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
37 |
Returned to Merchant (Merchant Marine). |
8 |
38 |
A series of bad deals and decisions force Ocie Ferguson into bankruptcy. Ocie Ferguson salvages what Ocie Ferguson can. |
9 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
38 |
Retired at age 38. |
9 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
39 |
Ocie Ferguson accepted an offer of inducements to betray Ocie Ferguson's faith. Gain 130,000 in cash. |
9 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
42 |
Retired. |
10 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Accused of a crime. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
A new romantic starts. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
Moved to a new world. |
17 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
76 |
Gained a contact. |
19 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |