Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
25 |
Join homeworld’s celebrity circles |
2 |
26 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
3 |
26 |
Voluntarily left Journalist |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Moved to a new world. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Commanding officer takes an interest in Omer Woods's career. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Omer Woods is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
37 |
Failed to qualify for Thief (Rogue). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Given advanced training in a specialist field |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A good deal ensures Omer Woods is living the high life for a few years. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Make an unexpected connection outside Omer Woods's normal circles. Gain a Contact. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Retired. |
10 |
54 |
Gained a contact. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
64 |
Victim of a crime. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
72 |
A new romantic starts. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
76 |
Victim of a crime. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |