Retired Field Agent Orville Cox  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 91 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 2 (-2)111562
Lustrous hair, Inhumane, Homesick
 
Skills
Astrogation 0
Athletics (Endurance) 1
Deception 1
Drive (Walker) 1
Drive (Wheel) 1
Flyer 0
Gun Combat (Energy) 1
Investigate 2
Jack-of-All-Trades 1
Mechanic 0
Medic 1
Melee (Blade) 1
Pilot 0
Profession (Worker/Religion) 1
Science (Life Sciences/Biology) 1
Stealth 1
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Scholar Physician 34
Agent Intelligence Field Agent23
Citizen Colonist 13
Believer Holy Warrior Fighter12
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Pattie Crogan Rival 0 0 0 1 Suerrat (F/51)
Pattie Crogan belongs to an unusual cultural or religious group.
Ole Terry Enemy 0 5 0 5 Happrhani (M/55)
Zada McLachlan Enemy 0 4 0 1 Ayansh'i (F/83)
Relationship becomes more intense.
Joseph Craig Enemy 0 2 1 0 Darmine (M/73)
Alphonse Woods Enemy 0 3 1 1 Ayansh'i (M/82)
Isobel Holland Contact 2 0 4 1 Ayansh'i (F/59)
Relationship becomes more moderate. Ally becomes a contact.
Wilson Fitzsimons Ally 1 0 5 4 Swanfeh (M/65)
Therese Hughes Ally 1 0 0 0 Thaggeshi (F/66)
Therese Hughes belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Orville Cox have no idea what happened to Orville Cox – they found Orville Cox's ship drifting on the fringes of friendly space.
2 22 Became a Scholar (Physician).
2 25 Advanced training in a specialist field.
2 26 Promoted to Scholar (Physician) rank 1.
3 26 Continued as Scholar (Physician).
3 28 Make a breakthrough in Orville Cox's field.
3 30 Promoted to Scholar (Physician) rank 2.
4 30 Continued as Scholar (Physician).
4 32 Make a breakthrough in Orville Cox's field.
4 34 Promoted to Scholar (Physician) rank 3.
5 34 Continued as Scholar (Physician).
5 35 Good fortune
5 38 Forced to muster out.
6 38 Became a Agent (Intelligence).
6 41 Orville Cox went above and beyond the call of duty.
6 42 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
7 42 Continued as Agent (Intelligence).
7 45 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 46 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
8 46 Continued as Agent (Intelligence).
8 49 Orville Cox's work ends up coming home with Orville Cox, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 49 Became a Citizen (Colonist).
9 52 Moved to a new world.
10 53 Continued as Citizen (Colonist).
10 54 A romantic relationship ends badly. Gain a Rival or Enemy.
10 57 Promoted to Citizen (Colonist) rank 1.
11 57 Continued as Citizen (Colonist).
11 59 Hard times caused by a lack of interstellar trade costs Orville Cox Orville Cox's job.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Retired at age 59.
12 59 Became a Believer (Holy Warrior) with the new title Hopeful.
12 60 Orville Cox refused an offer of inducements to betray Orville Cox's faith. Gain 3 enemies.
12 63 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 63 Continued as Believer (Holy Warrior).
13 64 Opponents of Orville Cox's belief system ambush Orville Cox.
13 64 Nearly killed. Owe 30,000 for medical bills.
14 64 Aging Crisis. Owe 60,000 for medical bills.
14 64 Retired.
14 65 Moved to a new world.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 72 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
16 72 Aging Crisis. Owe 40,000 for medical bills.
16 75 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 76 Aging Crisis. Owe 10,000 for medical bills.
17 79 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 80 Aging Crisis. Owe 20,000 for medical bills.
18 84 Victim of a crime.
19 84 Aging Crisis. Owe 10,000 for medical bills.
19 88 A new romantic starts. Gain an Ally.
20 88 Aging Crisis. Owe 40,000 for medical bills.
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