Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Orville Cox have no idea what happened to Orville Cox – they found Orville Cox's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Scholar (Physician). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Make a breakthrough in Orville Cox's field. |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Make a breakthrough in Orville Cox's field. |
4 |
34 |
Promoted to Scholar (Physician) rank 3. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
35 |
Good fortune |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Intelligence). |
6 |
41 |
Orville Cox went above and beyond the call of duty. |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
49 |
Orville Cox's work ends up coming home with Orville Cox, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
49 |
Became a Citizen (Colonist). |
9 |
52 |
Moved to a new world. |
10 |
53 |
Continued as Citizen (Colonist). |
10 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
57 |
Promoted to Citizen (Colonist) rank 1. |
11 |
57 |
Continued as Citizen (Colonist). |
11 |
59 |
Hard times caused by a lack of interstellar trade costs Orville Cox Orville Cox's job. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
60 |
Orville Cox refused an offer of inducements to betray Orville Cox's faith. Gain 3 enemies. |
12 |
63 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Continued as Believer (Holy Warrior). |
13 |
64 |
Opponents of Orville Cox's belief system ambush Orville Cox. |
13 |
64 |
Nearly killed. Owe 30,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Retired. |
14 |
65 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
Victim of a crime. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
88 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |