Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
When dealing with an alien race, Palmer Barbary botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Palmer Barbary inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Spend several years jumping from world to world in Palmer Barbary's scout ship. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Serve as the courier for an important message from the Imperium. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
42 |
Commanding officer takes an interest in Palmer Barbary's career. |
6 |
42 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Palmer Barbary is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
44 |
Failed to qualify for Field Researcher (Scholar). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
47 |
Attempted a risky adventure and was wildly successful. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
50 |
Offered job by a patron. Now owe him a favor. |
10 |
52 |
Became a Citizen (Worker). |
10 |
54 |
Palmer Barbary's business expands, Palmer Barbary's corporation grows, or the colony thrives. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Citizen (Worker). |
11 |
57 |
Palmer Barbary's business expands, Palmer Barbary's corporation grows, or the colony thrives. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Continued as Citizen (Worker). |
12 |
64 |
Palmer Barbary gain experience in a technical field as a computer operator or surveyor. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Citizen (Worker). |
13 |
67 |
Spent time maintaining and using heavy vehicles. |
13 |
68 |
Promoted to Citizen (Worker) rank 1. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Continued as Citizen (Worker). |
14 |
72 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Continued as Citizen (Worker). |
15 |
74 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
77 |
Palmer Barbary is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
16 |
78 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Voluntarily left Missionary/Humanitarian |
17 |
78 |
Retired. |
17 |
79 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
Moved to a new world. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
88 |
A new romantic starts. Gain an Ally. |
20 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |