Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Park Bramer went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Victim of a crime |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
27 |
Park Bramer gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
38 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
39 |
Injured. Fully recovered. |
7 |
39 |
Became a Scout (Explorer). |
7 |
43 |
Park Bramer's ship is damaged, and Park Bramer have to hitch-hike Park Bramer's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 5 Contacts. Gain 3 Enemies. |
8 |
43 |
Became a Scholar (Scientist). |
8 |
45 |
Advanced training in a specialist field. |
9 |
47 |
Continued as Scholar (Scientist). |
9 |
49 |
Make a breakthrough in Park Bramer's field. |
9 |
51 |
Promoted to Scholar (Scientist) rank 1. |
10 |
51 |
Continued as Scholar (Scientist). |
10 |
52 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
10 |
55 |
Promoted to Scholar (Scientist) rank 2. |
11 |
55 |
Continued as Scholar (Scientist). |
11 |
57 |
An expedition or voyage goes wrong, leaving Park Bramer stranded in the wilderness. |
12 |
57 |
Failed to qualify for Corporate (Citizen). |
12 |
57 |
Became a Drifter (Scavenger). |
12 |
61 |
Attacked by enemies that Park Bramer easily defeat. |
12 |
61 |
Gain Enemy if Park Bramer don't already have one. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Drifter (Scavenger). |
13 |
63 |
Park Bramer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
66 |
Park Bramer accepted an offer of inducements to betray Park Bramer's faith. Gain 630,000 in cash. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Retired. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
90 |
Moved to a new world. |
21 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |