Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
19 |
A notable academic consults with Phillip Rice about a publication or documentary he is working on. Gain a Contact in academia. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
3 |
26 |
Voluntarily left Mainstream Believer |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
28 |
Phillip Rice is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
32 |
Thrown into a brutal ground war |
4 |
34 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Army (Infantry). |
5 |
36 |
Commanding officer takes an interest in Phillip Rice's career. |
5 |
38 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Army Support (Army). |
6 |
38 |
Continued as Army (Infantry). |
6 |
40 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
40 |
Gain rebels as Enemy |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
44 |
Find valuable salvage. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Phillip Rice's Contacts or Allies betrays Phillip Rice, ending Phillip Rice's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Failed to qualify for Free Trader (Merchant). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Make an unexpected connection outside Phillip Rice's normal circles. Gain a Contact. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
A good deal ensures Phillip Rice is living the high life for a few years. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Bankrupted by a rival. Gain the other trader as a Rival. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired. |
12 |
58 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Good fortune. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Good fortune. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
Birth or Death involving a family member or close friend. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
89 |
Gained a contact. |
20 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |