Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Lost eye or limb. Fully recovered. |
2 |
21 |
Failed to qualify for Artist (Entertainer). |
2 |
21 |
Became a Drifter (Barbarian). |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Amnesia. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
41 |
Reginald Fabble do not know what happened to Reginald Fabble. There is a gap in Reginald Fabble's memory. |
7 |
41 |
Failed to qualify for Colonist (Citizen). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Army (Army Support) with the new title Private. |
7 |
44 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
44 |
Gain rebels as Enemy |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
48 |
Drafted into Ground Assault |
9 |
48 |
Became a Marine (Ground Assault) with the new title Marine. |
9 |
52 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
10 |
52 |
Returned to Drifter (Scavenger). |
10 |
56 |
Attacked by enemies that Reginald Fabble easily defeat. |
10 |
56 |
Gain Enemy if Reginald Fabble don't already have one. |
11 |
56 |
Continued as Drifter (Scavenger). |
11 |
58 |
Betrayed by a friend. One of Reginald Fabble's Contacts or Allies betrays Reginald Fabble, ending Reginald Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
62 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Good fortune. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
85 |
Moved to a new world. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
90 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |