Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Go undercover to investigate an enemy. |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
35 |
An investigation takes on a dangerous turn. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
38 |
Voluntarily left Corporate Agent |
6 |
38 |
Became a Scholar (Scientist). |
6 |
40 |
Ricky Robinson's work is sabotaged by unknown parties. Ricky Robinson may salvage what Ricky Robinson can and give up. |
7 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Ricky Robinson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ricky Robinson's faith. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Ricky Robinson come into conflict with a splinter group Ricky Robinson's own religion which maintains Ricky Robinson's version is the wrong one. Gain 1 Rivals. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Voluntarily left Missionary/Humanitarian |
9 |
48 |
Retired. |
9 |
51 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
56 |
Moved to a new world. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Good fortune. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Victim of a crime. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
83 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
86 |
A new romantic starts. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |