Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
23 |
Sampson Kirkham's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sampson Kirkham fail to help. Gain an Enemy. |
2 |
23 |
Sampson Kirkham's ship is damaged, and Sampson Kirkham have to hitch-hike Sampson Kirkham's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Sampson Kirkham went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Sampson Kirkham is caught in the periphery of a scandal. |
7 |
43 |
Demoted to Believer (Mainstream Believer) rank -1. |
8 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
Sampson Kirkham is chosen to represent Sampson Kirkham's faith in a vid show or other highly public forum. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired. |
9 |
49 |
Accused of a crime. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
56 |
Moved to a new world. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
Amnesia. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
80 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
87 |
Gained a contact. |
19 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |