Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Find an Alien Artifact. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Shelly Kelly do not know what happened to Shelly Kelly. There is a gap in Shelly Kelly's memory. |
6 |
35 |
Failed to qualify for Infantry (Army). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
38 |
Shelly Kelly run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Citizen (Corporate). |
7 |
42 |
Shelly Kelly befriend a superior in the corporation or the colony. |
7 |
42 |
Promoted to Citizen (Corporate) rank 1. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
44 |
Shelly Kelly is rewarded for Shelly Kelly's diligence or cunning. |
9 |
46 |
Voluntarily left Corporate |
9 |
46 |
Failed to qualify for Scientist (Scholar). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
50 |
Shelly Kelly went above and beyond the call of duty. |
9 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
50 |
Continued as Agent (Law Enforcement). |
10 |
52 |
Given specialist training in vehicles. |
10 |
54 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
11 |
54 |
Continued as Agent (Law Enforcement). |
11 |
58 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
58 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
61 |
Risk Shelly Kelly's fortune on a possibility lucrative deal and win. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Voluntarily left Merchant Marine |
13 |
62 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
63 |
Shelly Kelly come into conflict with a splinter group Shelly Kelly's own religion which maintains Shelly Kelly's version is the wrong one. Gain 2 Rivals. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Retired. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
Moved to a new world. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
90 |
A new romantic starts. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |