Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Drafted into Marine Support |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
31 |
Good fortune |
4 |
34 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
5 |
34 |
Voluntarily left Marine Support |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Accepted a deal with criminal or other figure under investigation. |
6 |
37 |
Became a Citizen (Colonist). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Shelly Willis secretly provide religious rites for a dying leader or noble, although they do not share Shelly Willis's faith. Gain an Ally in the family and a Rival who disagrees with Shelly Willis's choice. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
Moved to a new world. |
8 |
47 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
48 |
Shelly Willis refused an offer of inducements to betray Shelly Willis's faith. Gain 6 enemies. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Believer (Mainstream Believer). |
10 |
53 |
Shelly Willis aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Good fortune. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |