Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
21 |
Someone more charismatic but less devout than Sherman McKee has become Sherman McKee's superior. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
25 |
Sherman McKee aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
30 |
Sherman McKee retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Became a Entertainer (Performer). |
5 |
34 |
One of Sherman McKee's pieces of art is stolen, and the investigation brings Sherman McKee into the criminal underworld. |
6 |
37 |
Continued as Entertainer (Performer). |
6 |
41 |
Works is especially well received and popular, making Sherman McKee a minor celebrity |
6 |
41 |
Promoted to Entertainer (Performer) rank 1. |
7 |
41 |
Continued as Entertainer (Performer). |
7 |
42 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Returned to Drifter (Scavenger). |
8 |
49 |
Sherman McKee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
49 |
Failed to qualify for Explorer (Scout). |
9 |
49 |
Switched to Drifter (Wanderer). |
9 |
51 |
Sherman McKee do not know what happened to Sherman McKee. There is a gap in Sherman McKee's memory. |
10 |
51 |
Failed to qualify for Worker (Citizen). |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
Make an unexpected connection outside Sherman McKee's normal circles. Gain a Contact. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Imperial trade restrictions force Sherman McKee out of business. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Retired. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 40,000 for medical bills. |