Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Soham Johnson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Abuse Soham Johnson's position for profit. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Soham Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Corporate (Citizen). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Soham Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Corporate (Citizen). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Switched to Navy (Flight) with previous rank. |
5 |
31 |
Soham Johnson is blamed for an accident that causes the death of several crew members. Soham Johnson's guilt drives Soham Johnson to excel. |
6 |
31 |
Switched to Drifter (Wanderer). |
6 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
34 |
Became a Merchant (Broker). |
7 |
35 |
Make an unexpected connection outside Soham Johnson's normal circles. Gain a Contact. |
7 |
38 |
Promoted to Merchant (Broker) rank 1. |
8 |
38 |
Continued as Merchant (Broker). |
8 |
42 |
A series of bad deals and decisions force Soham Johnson into bankruptcy. Soham Johnson salvages what Soham Johnson can. |
9 |
42 |
Returned to Drifter (Wanderer). |
9 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Drifter (Wanderer). |
10 |
47 |
Betrayed by a friend. One of Soham Johnson's Contacts or Allies betrays Soham Johnson, ending Soham Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
47 |
Retired. |
11 |
50 |
A new romantic starts. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Moved to a new world. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Moved to a new world. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Accused of a crime. |
16 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
A new romantic starts. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
79 |
Victim of a crime. |
19 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
81 |
Accused of a crime. |
20 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
84 |
Moved to a new world. |
21 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
91 |
Moved to a new world. |
22 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |