Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Turner Simmons is blamed for an accident that causes the death of several crew members. Turner Simmons's guilt drives Turner Simmons to excel. |
2 |
21 |
Became a Scout (Explorer). |
2 |
24 |
Turner Simmons inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
28 |
Unit is slaughtered in a disastrous battle, for which Turner Simmons blame Turner Simmons's commander. Gain commander as Enemy. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Encounter a Psionic institute. |
4 |
31 |
Tested for psionic powers |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
35 |
Psionic abilities make Turner Simmons uncomfortable to be around. One contact or ally becomes a rival. |
5 |
36 |
Promoted to Psion (Psi-Warrrior) rank 1. |
6 |
36 |
Continued as Psion (Psi-Warrrior). |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
40 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
7 |
40 |
Continued as Psion (Psi-Warrrior). |
7 |
43 |
Pick up potentially useful information using Turner Simmons's psychic powers. |
7 |
44 |
Promoted to Psion (Psi-Warrrior) rank 3. |
8 |
44 |
Continued as Psion (Psi-Warrrior). |
8 |
46 |
Achieve a new level of discipline in Turner Simmons's powers/ |
8 |
48 |
Promoted to Psion (Psi-Warrrior) rank 4. |
9 |
48 |
Continued as Psion (Psi-Warrrior). |
9 |
50 |
Psionic strength increases. |
9 |
52 |
Promoted to Psion (Psi-Warrrior) rank 5 with the new title Master of Wills. |
10 |
52 |
Continued as Psion (Psi-Warrrior). |
10 |
53 |
Spent time mastering mind and body. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Switched to Drifter (Barbarian). |
11 |
57 |
Attacked by enemies that Turner Simmons easily defeat. |
11 |
57 |
Gain Enemy if Turner Simmons don't already have one. |
12 |
60 |
Continued as Drifter (Barbarian). |
12 |
61 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
13 |
64 |
Continued as Drifter (Barbarian). |
13 |
65 |
Turner Simmons do not know what happened to Turner Simmons. There is a gap in Turner Simmons's memory. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Retired at age 65. |
14 |
65 |
Retired. |
14 |
66 |
Good fortune. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
Good fortune. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |