Retired Marine We Tase-bab  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 91 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 1 (-2)111351
Tight, Wishy Washy
 
Skills
Admin 2
Animals 0
Athletics (Endurance) 1
Deception 1
Drive (Track) 1
Electronics (Computers) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Navigation 0
Persuade 1
Profession (Hostile Environment) 0
Recon 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine02
Merchant Free Trader 24
Retired 011
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Sheila Keating Ally 2 0 1 2 Geonee (F/11)
Sheila Keating gained influence with the character’s assistance.
Awab Akka Pe Ally 3 0 0 1 Bwap (F/12)
Birtha Watson Ally 3 0 3 3 Solomani, Imperium (F/25)
Birtha Watson gained power at the expense of a third party who now blames the character.
Wo-kakas Pabwe Enemy 0 3 2 4 Bwap (F/28)
Pasta Wabeb Ally 6 0 0 5 Bwap (F/22)
Pasta Wabeb has life-changing event that creates new responsibilities.
Nicholas Rivera Enemy 0 3 4 1 Humaniti (M/68)
Watpeste-ka Paa-we Ally 1 0 0 2 Bwap (F/23)
Watpeste-ka Paa-we is missing under suspicious circumstances.
Eddie Hanson Contact 2 2 1 4 Sydite (M/64)
Julius Broderib Contact 4 1 0 0 Cafadan (M/41)
Relationship becomes more moderate.
Patricia Shorten Ally 2 0 1 0 Solomani, Imperium (F/28)
Imogene Rutter Enemy 1 3 2 2 Tapazmal (F/49)
Imogene Rutter gained influence with the character’s assistance.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 19 Made lifelong friends. Gain 3 Allies.
1 24 Left the colonies.
2 24 Failed to qualify for Surveyor (Scout).
2 24 Submitted to the draft.
2 24 Became a Marine (Ground Assault) with the new title Marine.
2 26 Trapped behind enemy lines.
3 28 Continued as Marine (Ground Assault).
3 31 A mission goes wrong; We Tase-bab and several others are captured and mistreated by the enemy. Gain We Tase-bab's jailer as an Enemy.
4 31 Became a Merchant (Free Trader).
4 33 Befriend a useful ally in one sphere. Gain an Ally.
4 35 Promoted to Merchant (Free Trader) rank 1.
5 35 Continued as Merchant (Free Trader).
5 39 Gained a contact.
5 39 Promoted to Merchant (Free Trader) rank 2.
6 39 Continued as Merchant (Free Trader).
6 40 Given advanced training in a specialist field
7 43 Aging Crisis. Owe 40,000 for medical bills.
7 43 Retired at age 43.
7 43 Continued as Merchant (Free Trader).
7 44 A sudden war destroys We Tase-bab's trade routes and contacts, forcing We Tase-bab to flee that region of space.
7 44 Gain rebels as Enemy
8 44 Aging Crisis. Owe 60,000 for medical bills.
8 44 Retired.
8 47 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9 48 Aging Crisis. Owe 50,000 for medical bills.
9 49 A new romantic starts. Gain an Ally.
10 52 Aging Crisis. Owe 20,000 for medical bills.
10 54 Gained a contact.
11 56 Aging Crisis. Owe 40,000 for medical bills.
11 59 Gained a contact.
12 60 Aging Crisis. Owe 60,000 for medical bills.
12 64 A romantic relationship ends badly. Gain a Rival or Enemy.
13 64 Aging Crisis. Owe 40,000 for medical bills.
13 68 Betrayal. Convert an Ally into a Rival or Enemy.
14 68 Aging Crisis. Owe 50,000 for medical bills.
14 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 72 Aging Crisis. Owe 40,000 for medical bills.
15 76 Birth or Death involving a family member or close friend.
16 76 Aging Crisis. Owe 30,000 for medical bills.
16 80 Moved to a new world.
17 80 Aging Crisis. Owe 40,000 for medical bills.
17 83 A romantic relationship ends badly. Gain a Rival or Enemy.
18 84 Aging Crisis. Owe 20,000 for medical bills.
18 85 Amnesia.
19 88 Aging Crisis. Owe 20,000 for medical bills.
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