Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Advanced training in a specialist field |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Continued as Army (Army Support). |
2 |
25 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
West Kelly foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
30 |
Refuse to abuse West Kelly's position for profit. |
4 |
33 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
34 |
West Kelly is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
34 |
Failed to qualify for Enforcer (Rogue). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
West Kelly run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Opponents of West Kelly's belief system ambush West Kelly. |
8 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
43 |
Switched to Drifter (Scavenger). |
9 |
47 |
Find an Alien Artifact. |
9 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
47 |
Continued as Drifter (Scavenger). |
10 |
51 |
Spend time with an alien race. Gain a contact. |
11 |
51 |
Continued as Drifter (Scavenger). |
11 |
53 |
Spend time with an alien race. Gain a contact. |
11 |
55 |
Promoted to Drifter (Scavenger) rank 2. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Drifter (Scavenger). |
12 |
59 |
West Kelly run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Retired. |
13 |
60 |
Good fortune. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Victim of a crime. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Contact with Government. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
Birth or Death involving a family member or close friend. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
A new romantic starts. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
89 |
Good fortune. |
21 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |