Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
During a battle, defeat or victory depends on Wilfred Learmonth's actions. The ship suffers severe damage and Wilfred Learmonth is blamed for the disaster. Wilfred Learmonth is court - martialled and discharged. |
3 |
24 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Good fortune |
3 |
28 |
Attempt at commissioned failed. |
3 |
28 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Army (Infantry). |
4 |
32 |
Assigned to a peacekeeping role. |
4 |
32 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
32 |
Continued as Army (Infantry). |
5 |
36 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
6 |
36 |
Became a Entertainer (Artist). |
6 |
37 |
Wilfred Learmonth is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
37 |
Failed to qualify for Corporate (Citizen). |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
41 |
Drafted into Courier |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Became a Scout (Courier). |
8 |
43 |
Wilfred Learmonth's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
8 |
45 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
A notable academic consults with Wilfred Learmonth about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired. |
10 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
87 |
Find an Alien Artifact. |
20 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |