Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Criticised a questionable political leader on Abraham Warren's homeworld, causing his downfall. Gain an Enemy |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Abraham Warren is forced out because of censorship or controversy. What truth did Abraham Warren get too close to? |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Abraham Warren do not know what happened to Abraham Warren. There is a gap in Abraham Warren's memory. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Attempted a risky adventure and was wildly successful. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Abraham Warren do not know what happened to Abraham Warren. There is a gap in Abraham Warren's memory. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Betrayed by a friend. One of Abraham Warren's Contacts or Allies betrays Abraham Warren, ending Abraham Warren's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Failed to qualify for Artist (Entertainer). |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
45 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
9 |
45 |
Failed to qualify for Courier (Scout). |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
48 |
Betrayed by a friend. One of Abraham Warren's Contacts or Allies betrays Abraham Warren, ending Abraham Warren's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Failed to qualify for Corporate (Citizen). |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Embroiled in legal trouble. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Given advanced training in a specialist field |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Voluntarily left Merchant Marine |
13 |
60 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
63 |
Moved to a new world. |
13 |
64 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Voluntarily left Mainstream Believer |
14 |
64 |
Retired. |
14 |
65 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
89 |
Moved to a new world. |
21 |
92 |
Aging Crisis. Owe 40,000 for medical bills. |