Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
An expedition or voyage goes wrong, leaving Alan Reekey stranded in the wilderness. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Refuse to abuse Alan Reekey's position for profit. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Alan Reekey is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Alan Reekey as an Enemy. |
6 |
38 |
Switched to Scholar (Physician) with previous rank. |
6 |
41 |
Entangled in a bureaucratic or legal morass that distracts Alan Reekey from Alan Reekey's work. |
6 |
42 |
Promoted to Scholar (Physician) rank 1. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
46 |
Assigned to work on a secret project for a patron or organisation. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
49 |
Make a breakthrough in Alan Reekey's field. |
8 |
50 |
Promoted to Scholar (Physician) rank 2. |
9 |
50 |
Continued as Scholar (Physician). |
9 |
53 |
Make a breakthrough in Alan Reekey's field. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Scholar (Physician). |
10 |
57 |
Moved to a new world. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired. |
11 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
69 |
Good fortune. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
72 |
Good fortune. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
80 |
Gained a contact. |
17 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
87 |
Gained a contact. |
19 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |