Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Accused of a crime |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Became a Prisoner (Inmate). |
2 |
24 |
Make friends with another inmate; gain them as a Contact. |
2 |
26 |
Promoted to Prisoner (Inmate) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Albert McIntire secretly provide religious rites for a dying leader or noble, although they do not share Albert McIntire's faith. Gain an Ally in the family and a Rival who disagrees with Albert McIntire's choice. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
A notable academic consults with Albert McIntire about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Moved to a new world. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Courier). |
7 |
43 |
Albert McIntire survey an alien world. |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Albert McIntire's ship is damaged, and Albert McIntire have to hitch-hike Albert McIntire's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 2 Contacts. Gain 2 Enemies. |
9 |
47 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
51 |
Moved to a new world. |
9 |
51 |
Graduated with honors. |
10 |
51 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
55 |
Gained a contact. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Embroiled in legal trouble. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
63 |
Voluntarily left Merchant Marine |
13 |
63 |
Returned to Believer (Missionary/Humanitarian). |
13 |
64 |
Albert McIntire retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Albert McIntire refuse to secretly provide religious rites for a dying leader or noble, because they do not share Albert McIntire's faith. |
14 |
71 |
Forced to muster out. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Retired. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Encounter a Psionic institute. |
16 |
77 |
Tested for psionic powers |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |