Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. |
1 |
22 |
Tested for psionic powers |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Alf Dixon join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
During a battle, defeat or victory depends on Alf Dixon's actions. The ship suffers severe damage and Alf Dixon is blamed for the disaster. Alf Dixon is court - martialled and discharged. |
5 |
33 |
Became a Scout (Courier). |
5 |
34 |
Alf Dixon have no idea what happened to Alf Dixon – they found Alf Dixon's ship drifting on the fringes of friendly space. |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
36 |
Drafted into Law Enforcement |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Alf Dixon went above and beyond the call of duty. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
46 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
46 |
Continued as Agent (Law Enforcement). |
9 |
50 |
Alf Dixon's work ends up coming home with Alf Dixon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
54 |
Forced to continue current assignment. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Smuggle illegal items onto a planet. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Voluntarily left Merchant Marine |
13 |
62 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
65 |
Alf Dixon secretly provide religious rites for a dying leader or noble, although they do not share Alf Dixon's faith. Gain an Ally in the family and a Rival who disagrees with Alf Dixon's choice. |
13 |
66 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Continued as Believer (Mainstream Believer). |
14 |
70 |
Alf Dixon retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
70 |
Forced to muster out. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Retired. |
15 |
72 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Good fortune. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
90 |
Injured. |
20 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |