Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Entertainer (Performer). |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
24 |
Promoted to Entertainer (Performer) rank 1. |
3 |
24 |
Continued as Entertainer (Performer). |
3 |
28 |
Gain a patron in the arts. Gain an Ally |
3 |
28 |
Promoted to Entertainer (Performer) rank 2. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
32 |
Gain a patron in the arts. Gain an Ally |
4 |
32 |
Promoted to Entertainer (Performer) rank 3. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
40 |
Join homeworld’s celebrity circles |
6 |
40 |
Gain a contact |
6 |
40 |
Forced to muster out. |
7 |
40 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
42 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Graduated. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Alf Kirkham's business or ship thrives. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Embroiled in legal trouble. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Alf Kirkham's business or ship thrives. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Make an unexpected connection outside Alf Kirkham's normal circles. Gain a Contact. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
Make an unexpected connection outside Alf Kirkham's normal circles. Gain a Contact. |
13 |
68 |
Forced to muster out. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
71 |
Opponents of Alf Kirkham's belief system ambush Alf Kirkham. |
14 |
71 |
Nearly killed. Owe 25,000 for medical bills. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Retired. |
15 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
Accused of a crime. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
87 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |